For me personally; and again I qualify this with a good helping of it’s my perception over my knowledge, but I find the “sight picture” is very dependent on the target presentation. This first of all assumes I can hit the target and do so repeatedly.
I find shooting loopers almost entirely sight picture based. I point the gun, with a wee hint of an aim, to the place where I expect the clay to be, ahead and underneath where the clay is when I press the bang button with my index finger.
With a crosser, mid to long range, it’s more a case of point at the clay, make it gradually into a sight picture and the gun goes off all by itself.
With a going away or a teal, it’s more a case of let the clay do its thing for a wee bit, then stick the gun up at it and clay sort of disappears (still working on the assumption I’m hitting them here).
With an incomer it’s more a case of as soon as I can see it well enough, then do as with a going away or a teal.
With a rabbit, it’s watch it come to the gun, give it a smidge of space and a bang happens.
With a close crosser in a window it’s a bit like to
Try Human Benchmark “pull”-flash-BANG... Oh, look at that, it broke!
With driven, it’s a bit like a mid to long crosser, except I start with a sight picture, then I gradually don’t have one and then the gun goes off
That’s the good version of what happens. The bad version is more like -
“Pull” Oh fff...eck ! Err... BANG. Ohh FFS! Not again.