Wonko the Sane
Well-known member
The probability mentioned above is the fallacy of maturing odds. The odds of getting a particular target are the same no matter how may targets you shoot. However since those are odds if you have a large enough sample then the results will likely reflect a fairly even distribution of the generally identifiable target types. So first you have to identify the distinct target types, then you can calculate the odds of any particular one. Looking for "easy" types would identify a set of targets and the odds of that sequence happening is getting larger faster than would be of interest.
Worrying about a competitor getting a set of easy targets is not even up to worthless expenditure of energy.
Really too bad that there is no interest or motivation to set up an SBT w/ switches to generate 15 distinct targets and then a program to drive that for 5-6 shooters.....no schemes either. Just have the program random select a "scheme", distribute that scheme randomized to the number of shooters and presto, everybody gets the same targets in varying order over the course of 25 targets. And of course the "scheme" could be locked in for however many rounds as desired. Maximized fun from a single machine in one house. REALLLLLL 21st Century ABT!
Ah, well. too good for the likes of me I'm sure.
Worrying about a competitor getting a set of easy targets is not even up to worthless expenditure of energy.
Really too bad that there is no interest or motivation to set up an SBT w/ switches to generate 15 distinct targets and then a program to drive that for 5-6 shooters.....no schemes either. Just have the program random select a "scheme", distribute that scheme randomized to the number of shooters and presto, everybody gets the same targets in varying order over the course of 25 targets. And of course the "scheme" could be locked in for however many rounds as desired. Maximized fun from a single machine in one house. REALLLLLL 21st Century ABT!
Ah, well. too good for the likes of me I'm sure.